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V8 Unleashed Series


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Flatout Club V8 Unleashed Series

Flatout Club V8 Unleashed Series

Postby Iain Wilton » 06 Jul 2011, 01:54

Flatout V8 Championship – Coming Soon (31st July 2011)

Welcome to the next Gameracer FO Series.

We are going to have a couple of changes to the next series. Namely, points system, race lengths, reverse grids for 2nd race and possible weight penalties. Please read the whole post for info to the changes.

Additional points for fastest laps and pole position in Race 1 as well.

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FULL V8 Unleashed MOD including the 2010 season
From Eastern creek on using V8 Unleashed V1.1 2011 cars:


http://www.rfactorcentral.com/detail.cf ... 0Unleashed

Or

http://www.virtualr.net/v8factor-unleas ... -released/

Track Pack Link: http://www.flatoutclub.com/component/do ... -trackpack

Official practise: 1900hrs (UK time) – 30 minutes
Qualifying: 1930hrs (UK time) – 20 minutes (Remember limited to 12 laps)
Warm-up: 1950hrs (UK Time) – 10 minutes
Race 1: 2000hrs (UK Time) - 25 minutes
Warmup Session - 5 minutes (to allow admin to create the reverse grid positions)
Race 2: 2030hrs (UK Time) - 50 minutes (with mandatory pitstop for all 4 tyres and reverse grid from Race 1 result)

For race 2, there is no need to leave the server, as changes can be made whilst everyone is still on.

Server settings: Race start time (in game) 1200hrs * 2 accelerated time
Time scaled failures
Auto gearbox and TC (low) will be allowed
All races will be a standing start.

Race Weekend 1 – Sunday 31st July
Track: Oran Park - http://www.rfactorcentral.com/detail.cf ... rk%20LiDAR

Race Weekend 2 – Sunday 7th August
Track: Calder Park - http://www.rfactorcentral.com/detail.cf ... der%20Park

Race Weekend 3 – Sunday 14th August
Track: Winton GP - http://www.rfactorcentral.com/detail.cfm?ID=Winton%5FGP

Race Weekend 4 – Sunday 21st August
Track: Sandown - http://www.rfactorcentral.com/detail.cfm?ID=Sandown

Race Weekend 5 – Sunday 28th August
Track: Amaroo - http://www.rfactorcentral.com/detail.cf ... roo%201996

Race Weekend 6 – Sunday 4th September
Track: Pukekohe Park - http://www.rfactorcentral.com/detail.cf ... ohe%20Park

Race Weekend 7 – Sunday 11th September
Track: Philip Island - http://www.rfactorcentral.com/detail.cf ... p%20Island

Race Weekend 8 – Sunday 18th September
Track: Mallala Raceway - http://www.rfactorcentral.com/detail.cfm?ID=Mallala

Race Weekend 9 – Sunday 25th September
Track: Hamilton - http://www.mediafire.com/?hmlm2fflgvw

Race Weekend 10 – Sunday 2nd October
Track: Bathurst - http://www.rfactorcentral.com/detail.cf ... rst%20ORSM

Race Weekend 11 – Sunday 9th October
Track: Eastern Creek - http://www.rfactorcentral.com/detail.cf ... ek%20Laser

Race Weekend 12 – Sunday 16th October
Track: Barbagallo - http://www.rfactorcentral.com/detail.cfm?ID=Wanneroo

Race Weekend 13 - Sunday 23rd October
Track: Adelaide - http://www.rfactorcentral.com/detail.cfm?ID=Adelaide

Points for each race of the championship are as follows:

Best 11 from 13 race weekends

1st - 15
2nd - 12
3rd - 9
4th - 7
5th - 6
6th - 5
7th - 4
8th - 3
9th - 2
10th – 1

Pole Position in Race 1: 1 point
Fastest Lap in each race: 1 point

So maximum points for each weekend could be a total of 33.

These points will be awarded for completing 70% or more of the winners race distance

Comments for the reverse grids:

If any driver wishes to start at the back of the grid for the 2nd race, then please say in warmup straight away. Most of us have tried the reverse grids before and know what to expect, and if admin feel the procedure is not working, a short super pole quali session will be implemented for the 2nd race.

Penalties:

If there is an incident that a driver feels admin need to be made aware of, please contact by pm Adz, Tom, David Clark, Mike and myself. If an admin member is involved, then contact the others. If required, weight or drive-thro penalties will be awarded to the penalized driver.

Clubs rules can be found here: http://www.flatoutclub.com/about-fo/flatout-rules

Results for all current series can be found here: http://www.flatoutclub.com/results/current-series

Flatout Admin

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Re: Flatout Club V8 Unleashed Series

Postby Patrick weir » 06 Jul 2011, 02:26

Firstly thank you all staff for this.
Secondly ... jUST PURE WOW MATERIAL ;D ;)
.. and third .. Happy as Larry , Could not be happier.

Cool0044 Happy3

Ps
2nd one on the right ..or 4th from the left have now been taken.
just so you know lol.
Keep 'er lit
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Re: Flatout Club V8 Unleashed Series

Postby Brian Ronald » 06 Jul 2011, 06:15

This looks awesome! reverse gbrid is a good idea although could be chaos - but thats the point surely? cant wait for this one!
Lotus EXIGE S - Hopefuly with a turbo conversion coming soon!
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Re: Flatout Club V8 Unleashed Series

Postby Badger » 06 Jul 2011, 09:16

About time, some real cars :)
"Before you criticize someone, you should walk a mile in their shoes. That way when you criticize them, you are a mile away from them and you have their shoes."
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Re: Flatout Club V8 Unleashed Series

Postby Squidwert » 06 Jul 2011, 10:31

Yay i have a bit of this Party02 :punchie: Party02
Ryzen 3600x, GTX2070, Oculus CV1, Simucube 2 pro, BMW E39 steptronic shifter, homemade pedals, and still I'm slow but trying.
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Re: Flatout Club V8 Unleashed Series

Postby RMagalhaes » 06 Jul 2011, 11:03

V8 is a incredible category!
This will be to much fun!
Tkx guys!
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Re: Flatout Club V8 Unleashed Series

Postby David Clark » 06 Jul 2011, 11:07

I am having trouble getting this mod working? i have tried in my normal rfactor & also i have a fresh rFactor install with just the v8`s but when i click on the v8`s the game just shuts down, any ideas please
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Re: Flatout Club V8 Unleashed Series

Postby Bryan Stark » 06 Jul 2011, 11:19

The wait was definitely worth it :), great stuff guys it should be a blast Happy3
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Re: Flatout Club V8 Unleashed Series

Postby Adz1200 » 06 Jul 2011, 11:36

ScoDav wrote:I am having trouble getting this mod working? i have tried in my normal rfactor & also i have a fresh rFactor install with just the v8`s but when i click on the v8`s the game just shuts down, any ideas please

I'll be on tonight M8, if we can compare my folders with yours we should be able to find the problem, I just dropped mine into my single install along side at least 20 other mods and it works fine, strange.
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Re: Flatout Club V8 Unleashed Series

Postby David Clark » 06 Jul 2011, 11:40

Pefect m8, see you then :)
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Re: Flatout Club V8 Unleashed Series

Postby Bevan Johnson » 06 Jul 2011, 12:33

This looks really good. Thanks admin guys :)
Patrick weir wrote:It must be a FO thing we see a hole and go for it ... Whether or Not it has hair round it
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Re: Flatout Club V8 Unleashed Series

Postby Risto Kappet » 06 Jul 2011, 13:49

Awesome stuff love the new system, nice long season and great cars
points for pole and fastest laps? Happy3
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Re: Flatout Club V8 Unleashed Series

Postby Badger » 06 Jul 2011, 14:55

Just a question, not a moan, but where is Adelaide?, Surely we can't do the V8's without doing Adelaide? Could we not add another round? Yes i know i'm a pain!
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Re: Flatout Club V8 Unleashed Series

Postby Dice » 06 Jul 2011, 14:58

Badger wrote:Just a question, not a moan, but where is Adelaide?, Surely we can't do the V8's without doing Adelaide? Could we not add another round? Yes i know i'm a pain!


Seconded........ Not the pain bit...... lol

Adelaide and V8's has to be done really.

Dice.
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Re: Flatout Club V8 Unleashed Series

Postby Iain Wilton » 06 Jul 2011, 14:59

Adz could have had 20 - 30 tracks for this series, so some had to be missed out mate. I believe its a reserve one though, just in case!
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